Game Designer & Developer
Kaan Eskikalci
Gameplay systems, player experience, interactive game development
Art & Game Design
Game Design, 3D Design, Level Design etc.
View work → 02Development
Gameplay programming in C++/C#, Unity & Unreal etc.
View projects →In Development
In Development
KILLSTREAM
A 2–6 player party game set in a dystopian broadcast — in development for Steam.
Read the write-up →Selected Work
KAM (Graduation Project)
An isometric turn-based roguelite RPG set in Turkish mythology — our graduation project.
Unreal Engine Cutscene Studies
Cutscene sequences designed and rendered in Unreal Engine.
GDD & LDD Examples
Game and level design documents I wrote — two selected, the rest as supporting examples.