About

Portrait of Kaan Eskikalci

Kaan Eskikalci

Game designer and developer with a B.A. in Digital Game Design, focused on gameplay systems, player experience, and interactive game development. My work combines game design with hands-on development in Unity and Unreal, with a growing technical focus on C# and C++.

Right now I am leading KILLSTREAM, a 2–6 player party game a three-person team is building for Steam, where I work across design and development and own the networking and minigame framework.

Before that I was the sole gameplay developer on KAM, a turn-based roguelite RPG built by a five-person team as our graduation project. I designed and implemented its combat, progression, inventory and save systems, then reworked them against playtest data from 24 players.

What interests me most is the loop between a system and the person playing it: designing a mechanic, putting it in front of players, and letting what they actually do decide what changes next.

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Skills

Game Design

  • Systems Design
  • Level Design
  • Game Design Documentation
  • Playtesting & Player Research

Development

  • C#
  • C++
  • Gameplay Systems
  • Turn-Based Combat
  • Enemy AI / State Machines
  • Save & Progression Systems
  • UI / HUD

Art & Cinematics

  • 3D Environments
  • Lighting
  • Cinematography
  • Animation Implementation

Software & Engines

  • Unity
  • Unreal Engine
  • Blender
  • Git / GitHub
  • DaVinci Resolve
  • Adobe Creative Cloud