About

Portrait of Kaan Eskikalci

Kaan Eskikalci

Game Designer & Developer

Game designer and developer with a B.A. in Digital Game Design, focused on gameplay systems, player experience, and interactive game development. My work combines game design with hands-on development in Unity and Unreal, with a growing technical focus on C# and C++.

Right now I am leading KILLSTREAM, a 2–6 player party game a three-person team is building for Steam, where I work across design and development and own the networking and minigame framework.

Alongside it I am designing and building Sprung Blast on my own: a mobile block puzzle where cleared springs bounce, push and chain, with a Classic and a Roguelike mode. It runs on a deterministic C# rule core I balanced with bot simulations, and it is now in closed beta, where real players are deciding what changes next.

Before that I was the sole gameplay developer on KAM, a turn-based roguelite RPG built by a five-person team as our graduation project. I designed and implemented its combat, progression, inventory and save systems, then reworked them against playtest data from 24 players.

What interests me most is the loop between a system and the person playing it: designing a mechanic, putting it in front of players, and letting what they actually do decide what changes next.

Skills

Game Design

  • Systems Design
  • Level Design
  • Game Design Documentation
  • Playtesting & Player Research

Development

  • C#
  • C++
  • Gameplay Systems
  • Turn-Based Combat
  • Enemy AI / State Machines
  • Save & Progression Systems
  • UI / HUD
  • Deterministic Simulation
  • Automated Testing (NUnit)
  • Mobile (iOS / Android)

Art & Cinematics

  • 3D Environments
  • Lighting
  • Cinematography
  • Animation Implementation

Software & Engines

  • Unity
  • Unreal Engine
  • Blender
  • Git / GitHub
  • VS Code
  • DaVinci Resolve
  • Adobe Creative Cloud
  • Claude Code
  • Codex