Game Development

8/9 (Game Jam)

A small game built by three of us during a Game Jam.

Role
Game Design & Programming
Team
3-person team
Year
2023
Engine
Unity · C#
Tools
  • Unity
  • C#
  • GitHub
  • Miro
  • VS Code
  • ChatGPT
8/9 (Game Jam) cover image
  • Game concept and ideation
  • Programming in C#
  • Unity editor setup and scene work
  • Shared design and programming duties in a three-person jam team

You play a stray cat crossing a city that was never built for you.

The constraint. A game jam: a fixed, short time limit and three of us. Whatever we shipped had to be understandable without a tutorial, because nobody reads instructions on a jam page.

My contribution. I worked on the concept and wrote the gameplay code in Unity, sharing design duties with the other two.

The design decision. The threat is not an enemy that chases you — it is scale. Cars and dogs are hazards because a cat is small in a world built for everything else, so the danger reads instantly from a single screenshot. Choosing a hazard the player understands on sight was what let us skip explaining anything.

What I took from it. Jams are the fastest feedback loop I have found. The time limit forces a design down to one clear idea, and you learn immediately whether that idea reads to a player without anyone standing next to them explaining it.