Game Development

Beyond Games

This Portfolio

The bilingual site you are reading — a fast, static portfolio built around the projects and the documents behind them.

Role
Solo · Design & Development
Year
2026
Built with
Astro · TypeScript
Tools
  • Astro 5
  • TypeScript
  • CSS
  • Markdown
  • Vercel
  • Claude Code
  • Codex
This Portfolio cover image
  • Designed and built the site, with game design and development as two sides, each project with its own case page
  • English and Turkish from one set of project files — a translation holds only words, so facts, media and links cannot drift between languages
  • Static and light on JavaScript, with the design documents, playtest reports and CV available as downloadable PDFs

My portfolio, which I designed and built. It is written for studios, recruiters and master’s admissions readers, so it puts the projects first: what each one is, what I did on it, and the design documents, playtest reports and postmortems behind it.

How it is organized. Two sides — game design and art, and game development — each with its own grid, a secondary section for work beyond games, and an archive for game jams, coursework and course rebuilds, so they never carry the same weight as original work.

How it is built. A static Astro site in TypeScript and plain CSS, deployed on Vercel. Every project is a Markdown file checked against a schema; English is the default and Turkish mirrors it under /tr. A Turkish entry only carries words — cover, media, tools, years and links stay in the English entry — so the two languages cannot fall out of sync. Each page gets its own canonical URL and language alternates, and the CV is generated from a single HTML source.